#pragma once
class cShader
{
public:
	cShader(void);
	cShader(char* pathVert, char* pathFrag);

	~cShader(void);

	void linkProgram();
	void initShader();
	void use();
	void activeShader(char* pathVert, char* pathFrag);
	GLuint getID();

	GLuint vertexShaderID;
	GLuint fragmentShaderID;
	GLuint programID;
	GLuint shaderProgram;

	char* pathVert; 
	char* pathFrag;
};

